Roger Courtemanche

Roger Courtemanche

Game Programmer | Unreal Engine & Unity Expert

Making fun and enjoyable games for all gamers alike

About Me

I’m a highly motivated video game programmer with strong proficiency in Unreal Engine, Unity, C++, and C#, and additional experience with DirectX, Swift, and SDL. I graduated with Dean’s List Honors in 2025 from the Game Programming program at George Brown College. During my time at George Brown, I contributed to several projects: • Purple – A game showcased at the Level Up Showcase, for which I also developed a mobile prequel version. • A biology learning game in collaboration with George Brown College and McMaster University, created to support graduate-level education. If you're looking for a passionate programmer with a love for both code and gameplay, feel free to reach out!

Notable Achievements

🎯 Level Up Showcase Participant
🎓 Dean's List Graduate
🤝 Industry Collaboration Expert

Favorite Games

Passionate about 90s/2000s classics: Crash Bandicoot: Warped, Sly Cooper, Grand Theft Auto and God of War. These titles shaped my love for creating engaging player experiences.

Some of My Work

The Puzzler

UI/UX Programmer

This is the final school project of my educational career. It was originally built for Console release, then modified for release on Steam. I programmed mostly the UI/UX aspects for the game. I made all the menus and the outlines for the puzzles and interactable objects. I was also in charge of making the game's trailer. I also helped with some puzzle creation. I am very proud of my team that we stuck with it and polished the game to completion.

Play on Steam Watch on YouTube

Pokémon Remake: Not Just a Yellow Rat

This is my Game Engine III final project. I was required to make a turn-based 2D video game. My partner and I decided to remake Pokémon. I was in charge of character animations in the overworld, and the random encounters of the wild Pokémon. I was also responsible for the saving and loading of the character and the Pokémon's stats. Additionally I was responsible for the animations of the battle system.

Watch on YouTube

Cells At War

Biology learning game for post-graduate students. This was a collaborative game with George Brown College and McMaster University's Biology post-graduate program. Accurate biology references for students to learn. I was responsible for the RER minigame. I worked on loading the predetermined list of anticodons from a txt file. Also, the animations of the tRNA_Arm on a failed combination, and the decoupling on correct combinations. I also programmed the functionality of the snake. I was in charge of the main menu and end scene.

Watch on YouTube

Bladebound: Rise of Beasts

This is a group project for my Mobile Gaming I course. I was required to make a platformer. I was in charge of all the main character and all enemy animations. Also responsible for the design of level 1. In addition, I was responsible for the functionality of the main menu and pause screen for the game.

Watch on YouTube

Operation Takeback

This was a solo project for my Mobile Game Development I course. This is an arcade game with no gravity or physics. I made a top-down bullet hell shooter. This game is 100% my creation (other than the sprites I used). I programmed the entire project.

Watch on YouTube
Purple Game Screenshot

Purple (2024)

Gameplay/AI Programmer

A student-made Unreal Engine 5 project geared for the Level Up Showcase. I programmed the switch systems (the game's main focus) and the enemy AI. I worked on Purple while studying at George Brown College.

🎖️Achievement Unlocked

Core competencies and specialized skills:

🔷

C# Specialist

Experienced in developing gameplay systems and mechanics using C#.

LEGENDARY
🔮

Unity Developer

Proficient in building interactive and engaging games with Unity Engine.

EPIC
🧠

AI Innovator

Implemented Artificial Intelligence for NPC behaviors and gameplay challenges.

RARE
👑

Team Leader

Proven ability to lead teams, manage time, and train staff effectively.

RARE

Skills and XP Levels

Skill Tree

🏗️
Unreal Engine
MAX
🔮
Unity
MAX
⚙️
C++ / C#
MAX
🐙
GitHub
ADV
🎬
SDL
ADV
🍎
Swift
INT
🖼️
OpenGL
INT
🎯
DirectX
INT

WORK Experience

✅ ONGOING

Lead Programmer

Shortsleeve Game Studio | Apr 2025 – May 2025

Lead an indie game studio specializing in couch co-op games. Integrated AWS cloud architecture into game development and fostered player community growth.

Leadership +10 AWS +15 Architecture +12
+2500 XP
✅ COMPLETED

Biology Game Quest

🎓 George Brown College | Apr 2024 – May 2025

Developed educational game "Cells At War" for post-graduate students. Implemented RER minigame, tRNA animations, and UI systems.

Unity +8 C# +10 UI/UX +7
+1800 XP
✅ ONGOING

Kitchen Management Quest

Yorkshire Pudding Inc. | Nov 2018 – Present

Master the art of kitchen operations, train new staff members, and manage high-pressure catering events with precision timing.

Management +15 Training +12 Pressure +20
+5000 XP

Connect & Collaborate

Ready to build something amazing together? Let's connect!

contact_roger.exe
$ connect --platform=linkedin linkedin.com/in/roger-courtemanche
$ view --portfolio=youtube youtube.com/@rogercourtemanche3511
$ status Available for new opportunities
_